Mathias Maes

About Me

Hi, I'm Mathias. I'm currently active as a PhD researcher. I have always been curious about why and how people interact with technology. I hold a special love for mixed reality and artificial intelligence. In my spare time, I love watching all kinds of sports (and sometimes practising them myself). I also listen to hiphop a lot and am fascinated by the culture. I'm easily persuaded to go for a drink if it involves Belgian beer.

Research Interests

  • Tech adoption
  • Tech acceptance
  • Quality of Experience
  • Mixed methods research
  • Human-Computer Interaction
  • Mixed Reality
  • Artificial Intelligence
  • Behavioural economics
  • Data management

Research Projects

2022 - Current
SOLIDLab Vlaanderen

Societal research

User research on attitudes, socio-psychological factors of Flemish citizens towards the acceptance and adoption of SOLID-based technology.

2021-2022
AI-CS Barometer URBANAGE IN2FOOD Telenet Essential Internet

Mixed methods research

Data analysis and report writing to gain a better understanding of current adoption levels of AI and cybersecurity among Flemish companies

Research on the user requirements for older adults in working towards age-friendly cities, partially through the use of gamification techniques

Defining the current state and stakeholder mapping for the development of an interdisciplinary curriculum in Indonesia for tackling food waste through innovative thinking

Qualitative user research to optimise Telenet’s service quality.

2019-2020
EverAI iPlay

Mixed methods user research

Adoption and user requirements of a speech-to-text solution in emergency vehicles for more efficient exchange of patient information between emergency vehicles and receiving hospitals

An interactive exergaming platform for comprehensive, 3D monitoring of gamers and athletes, performing experimental user research

Publications

Research Papers

  • A1
  • Journal Article
Durnez, W., Zheleva, A., Claypool, M., Bombeke, K., Maes, M., Van Looy, J., & De Marez, L. (2022). Spaz! The effects of local latency on player actions in an desktop-based exergame. IEEE TRANSACTIONS ON GAMES. https://doi.org/10.1109/tg.2021.3128714
  • A2
  • Journal Article
De Letter, J., Zheleva, A., Maes, M., All, A., De Marez, L., & Durnez, W. (2021). What did you expect? Modelling quality of experience for virtual reality using the repertory grid technique. QUALITY AND USER EXPERIENCE, 6(1). https://doi.org/10.1007/s41233-021-00045-6

Research Reports

  • Report
Maes, M., Bourgeus, A., Van Damme, S., & De Wolf, R. (2024).
Solidmonitor 2024: Privacy, persoonlijke data & datakluizen. SolidLab Vlaanderen.
https://solidlab.be/wp-content/uploads/2025/01/SM_2024_online_version.pdf
  • Report
Maes, M., Bourgeus, A., & De Wolf, R. (2023).
Solidmonitor 2023: Privacy, persoonlijke data & datakluizen. SolidLab Vlaanderen.
https://solidlab.be/wp-content/uploads/2024/01/SolidMonitor_2023_digital_version.pdf
  • Report
Maes, M., Bourgeus, A., & De Wolf, R. (2023).
Solidmonitor 2022: Privacy, persoonlijke data & datakluizen. SolidLab Vlaanderen.
https://solidlab.be/wp-content/uploads/2023/01/IMEC_SOLIDMonitor_2022.pdf
  • Report
Andries, P., Evens, T., Maes, M., Reynaerts, J., Schuurman, D., & Georges, A. (2021).
CS barometer: maturiteit in cybersecurity bij Vlaamse bedrijven.
  • Report
Andries, P., Evens, T., Maes, M., Reynaerts, J., Schuurman, D., & Georges, A. (2021).
AI barometer: een kwart van de Vlaamse bedrijven gebruikt AI.

Contact

mail@mathiasmaes.be

09 264 67 42

De Krook

Miriam Makebaplein 1, 9000 Gent